Enchanting is a gear upgrade system which enchants slots gems into your gear for extra stats. It works differently from refining because refining pushes a weapon from +1 to +20 with ores.
This guide covers the gem slots, the costs, and the stat pool you need for efficient enchanting.
1. Introduction
You unlock the full enchant window through the Advanced Enchanting quest.
Enchanting has two mechanics:
- Gem slots on each piece of gear. You insert gems, and each gem adds stats.
- Set effects that scale with your gem levels. When the gems in a slot group reach the same level, the set effect level rises with them.
2. Special Enchantment
Enchanting grants two kinds of stats
- Common gems grant raw stats in flat values, such as:
- HP +224 to +416
- ATK +20 to +36
- MATK +20 to +36
- DEF +12 to +21
- Stat points +4 to +6
- Advanced gems grant multipliers:
- ATK% +3% to +4%
- MATK% +3% to +4%
- DMG vs race +2.4% to +2.8%
- DMG Reduction vs race
- HIT and FLEE
- CRIT RES
- CRIT DMG RES
- Status resistances (Petrify, Stun, Root, Blind)
There are four value tiers and tier 46 is the strongest
| Stats | Tier 25 | Tier 26 | Tier 45 | Tier 46 |
|---|---|---|---|---|
| HP | +224 | +320 | +292 | +416 |
| ATK | +20 | +28 | +26 | +36 |
| MATK | +20 | +28 | +26 | +36 |
| ATK% / MATK% | — | +3% | — | +4% |
| STR / INT / AGI / DEX / VIT / LUK | +4 | +5 | +4 | +6 |
These same stats double as the fixed stat lines on shadow equipment, so the stat family drives both systems.
3. Enchanting Cost
Here are the materials you need to enchant your gears:
| Material | Where to get | Price |
|---|---|---|
| Common Gem Box | Points Shop | 25 Arena Coin |
| Common Gem Box | Guild Shop Lv.1 | 250 Merit |
| Advanced Gem Box | Guild Shop Lv.1 | 2,000 Merit |
| Common Gem Choice Box | Return Shop / Novice Shop | 250 Return Points / 50 Novice Points |
| Basic Magic Stone | Crystal Shop / Starstone Shop | 5 Magic Dust / 10 Bind Rune Starstone |
| Advanced Magic Stone | Garden Shop / Crystal Shop / Starstone Shop | 10 Blooming Begonia / 10 Magic Dust / 50 Bind Rune Starstone |
You can get gems from Gem Boxes. The Common Gem Box feeds raw-stat gems. The Advanced Gem Box feeds multiplier gems, and it costs eight times as much.
The Magic Stones can be used to reroll bonus Stats Attributes, Basic on Blue and Purple Elemental Crystals, Advanced on Orange Elemental Crystals. You spend a stone to re-draw the bonus stats on a crystal.
4. Where to Get the Materials (Free First)
No monster in the game data drops gems, Mora Coins, or Magic Stones. Every enchant material comes from a shop or an event. The free path runs through the shops first, then the events.

The free shop loop
The Points Shop and the Guild Shop cover the whole gem ladder with free currencies:
| Material | Shop | Price | Currency source |
|---|---|---|---|
| Mora Coin | Gold Coin Shop | 50 Gold Coin | quests and event rewards |
| Common Gem Box | Points Shop | 25 Arena Coin | Peer Arena (free PvP) |
| Common Gem Box | Guild Shop Lv.1 | 250 Merit | guild dailies, banquets, contributions |
| Advanced Gem Box | Guild Shop Lv.1 | 2,000 Merit | guild activity, saved Merit |
Gold Coin is the free quest currency. The card quest chain alone pays about 7,000 Gold Coin, and the map quests add roughly 3,000 more, so Mora Coin at 50 Gold Coin each is one of the cheapest enchant materials in the game.
Arena Coin comes from the Peer Arena. Merit comes from guild activity — dailies, banquets, and contributions. Neither costs real money.
The SEA events that pay
Two big events are confirmed on the official SEA site, with fixed schedules:
| Event | Schedule (UTC+7) | What it pays |
|---|---|---|
| Siege War (Castle Siege) | Sunday 21:00 | Guild occupation rewards, Castle Lord Chest, Guild Dungeon access |
| War of Kings | Saturday, 3rd week of the month, 13:00 | Server tournament rewards; top 3 advance to Cross-Server |
Siege War is the bigger weekly payout. The guild that holds a castle opens the Castle Lord Chest daily, and the Guild Dungeon spawns MINI and MVP for the whole guild — those feed the free card and refine loops, not just enchanting.
War of Kings runs monthly, not weekly. It is a 5v5 team tournament with a server stage and a cross-server stage, and the official schedule pins it to the third week of the month.
The event schedule on the official SEA site is the source of truth here. Event lists from other region builds do not match the SEA server, so this guide only cites events the official SEA announcements confirm.
Elemental Crystals (the re-roll targets)
The Magic Stones do not work alone. They re-roll stats on Elemental Crystals, and those come from chests:
| Chest | Source |
|---|---|
| Purple Crystal Chest | Crystal Shop (150 Magic Dust), dungeon and event chests |
| Elemental Crystal Chest | dungeon and event chests |
| Orange Crystal Chest | dungeon and event chests |
If you decide the P2W route
The F2W path covers everything, so this stays short:
- Starstone Shop. Both Magic Stones sell for Bind Rune Starstone (10 for Basic, 50 for Advanced). Starstone is the premium currency, so this is the pay-to-reroll button.
- Auction. Gem boxes and chests land at the Auction from guild events. Bidding is the shortcut if you don’t want to do Merit grind.
5. Enchantment Level
Every gem you slot can be leveled.
Leveling works in groups. A gem at level 1 gives its base stats. Raise every gem in a slot group to level 2 and the group’s set effect steps up with them. Higher gem levels raise both the gem’s own stats and the set effect’s numbers.
The exact per-level stat thresholds and the hard cap per equipment piece are not published in the game data.

6. Pity System
Enchanting has a pity counter. CBT guaranteed 30 enhanced enchants (180 Mora Coins) pays an orange or red special line, and you can slot a blue directed material to steer which line the pity pays out.
The global game data does not carry a pity counter or a per-server number. Treat the 30-enchant figure as the beta-build behavior until the shipped build confirms it.
7. Enchantment Resonance
Resonance is the set-effect layer on top of enchanted gems. Each equipment slot type carries its own set families:
- Weapon builds: Desperado (DEX + ATK + attack speed), Shotgun (DEX + ATK + P damage), Sniper (VIT + ATK), Gatling Gun (DEX + ATK + Max HP)
- Armor: Magic Immunity
- Cape: Physical Immunity
- Boots: Fortitude
- Accessories: the same families as the weapon
The stats pool backs the stat families — ATK%, Max HP%, P damage, and resistances all exist in the 86-stats list. The exact set names, the piece counts per resonance level, and the per-level bonuses are not published in the game data.
8. Enchantment Lock
Locking protects a good roll while you re-roll the rest. The closed-beta guide describes locking slots with rare binding stones so a re-roll keeps your gold line.
The game data does not name a locking item or its price. The closest documented consumables are the Basic and Advanced Magic Stones, which re-roll stats rather than lock them. Lock stone names, costs, and slot-lock limits are not in the database.
9. Enchantment Transfer
Transfer carries your enchant progress when you swap to a new piece of gear. In this game family, enchantment is tied to the character and auto-transfers to newly equipped gear.
For Ragnarok: The New World specifically, the game data has no transfer mechanic, cost, or restriction on file. Do not treat transfer as confirmed until a patch note or the game UI verifies it.
Bottom line
- The enchant stat pool is 86 stats across four value tiers, capping at HP +416, ATK +36, MATK +36, ATK% +4%, and stat +6 in the strongest band.
- The free path is complete: Arena Coin and Merit buy both Gem Box tiers, and the SEA events (Siege War weekly, War of Kings monthly) the rest it P2W.
- There are 20-tier enchant group tier and 34 gem types.
What this guide is lacking: the exact per-gear max enchant level, the global pity counter (if introduced), lock stone prices, and the transfer rules. Those stay unconfirmed until the game data or patch notes fill them in.
Related: Life Skills Guide – enchanting and enhancement are separate systems. Enhancement stones (the other power system) come from gathering, mining, and smelting.
The system to plan around: buy the Gem Boxes weekly, feed the slot groups evenly, and use Magic Stones to re-roll your weakest stats. The set effect payoff comes from leveling groups together, not one gem at a time.
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