Tag: F2P Guide

  • Life Skills Guide: Which Professions to Level First?

    Life Skills Guide: Which Professions to Level First?

    The life skill system in Ragnarok: The New World is not optional side content. It feeds directly into your combat power through enhancement stones. This guide covers which professions to level, which ones can wait, and how the vitality economy works for F2P players.

    Key takeaways:

    • Level gathering, mining, and smelting first. These three professions feed enhancement stones directly into your combat power. Each amplify threshold (+10, +25, +40) unlocks bonus stat lines on your gear. The material demand is high throughout the early and mid-game.
    • Fishing and cooking can wait. They produce buff foods that sell, and personal use helps, but the return is lower than enhancement materials in the first two months. The database confirms 16 recipes across 6 towns, gated behind the Private Chef quest.
    • Spend your daily vitality. Event vitality adds up. Skipping days widens the gap.
    • Monthly card players get a vitality advantage. Two shop items (Western Herbal Tablets + Honey King) grant 560 extra vitality per day through Star Stones. The gap over two months is significant.
    • Gold is the bottleneck. Every life skill level costs gold. Pick your three and commit.

    The life skill system

    All life skills are learnable. Each one costs gold to level up, and the gold cost is substantial.

    The available professions:

    ProfessionWhat do you get from it?Priority
    GatheringRaw materials for enhancement stone craftingHigh
    MiningOre for enhancement stone craftingHigh
    SmeltingCrafts enhancement stones from gathered materialsHigh
    FishingFood buff ingredientsLow (early game)
    CookingMakes foods that is used for character buff. Can be for sale or personal useLow (early game)

    How gathering, mining, and smelting translate to power

    These three professions feed the enhancement system. Enhancement stones raise your gear’s amplify level. Each piece of gear has amplify thresholds that unlock bonus stat lines.

    Here is what you get at each threshold, using a typical weapon as an example:

    Amplify LevelWhat UnlocksExample Bonus (Shadow Weapon)
    +10First bonus stat lineRanged Magic DMG +2%
    +25Second bonus stat lineMATK% +3%
    +40Third bonus stat lineRanged Magic DMG +5%

    These bonuses are not small. Stacked across your weapon, armor, cape, shoes, and accessories, the amplify system is one of the biggest sources of combat stats in the game. A player who neglects enhancement falls behind fast.

    The material pipeline works like this:

    1. Gathering collects raw materials from the field.
    2. Mining collects ore nodes.
    3. Smelting combines gathered materials and ore into enhancement stones.

    Without these three skills leveled, you rely on the market or event drops for enhancement materials. The demand is high and the supply from events alone is not enough. Early game basic stones get consumed quickly, and moving to the next equipment tier requires the ultimate weapon enhancement stones. Being self-sufficient means leveling all three.

    The database confirms the full material ladder:

    Enhancement MaterialLevel BandSource
    Enhance StoneLv 1 to 20Elite/Mini event rewards
    Weapon Enhanced Metal IWeapons + Accessories 21 to 40Guild Shop Lv.1 100 Merit; Elite drops (12.5%)
    Weapon Enhanced Metal II41 to 60Guild Shop 200 Merit
    Weapon Enhanced Metal III61 to 80Guild Shop 400 Merit
    Weapon Enhanced Metal IV80+Guild Shop 800 Merit
    Armor Enhanced Spirit Stone IArmor/Capes/Shoes 21 to 40Guild Shop 100 Merit; Elite drops (12.5%)
    Armor Enhanced Spirit Stone II41 to 60Guild Shop 200 Merit
    Armor Enhanced Spirit Stone III61 to 80Guild Shop 400 Merit
    Armor Enhanced Spirit Stone IV80+Guild Shop 800 Merit

    Monsters drop only Metal I and Spirit Stone I. Normal monsters have a 0.007% drop rate. Elite variants (Ringleader, Swift, Solid, Furious, Elusive) drop them at 12.5%. Tiers II through IV have no monster source. Guild Shop Merit is the only path for those.

    The recommended path: gathering, mining, smelting

    Focusing on three professions for the first one to two months:

    1. Gathering. Collects raw materials.
    2. Mining. Collects ore.
    3. Smelting. Crafts the enhancement stones from gathered materials.

    The reasoning: enhancement stone consumption is huge. The gold cost to level all five life skills is too high for F2P and low-spending players. Budgeting wisely means picking the three professions that feed your combat power directly.

    Other life skills: fishing and cooking

    Fishing and cooking are not useless. They are just lower priority than the enhancement trio. Here is what each one does.

    Fishing

    Fishing supplies ingredients for cooking. The game has fishing spots across multiple maps. You catch fish that serve as recipe materials for buff dishes.

    Fishing does not produce enhancement materials. It does not raise your combat stats directly. Its entire value comes from feeding the cooking system, which is why it pairs with cooking and not as a standalone profession.

    Cooking

    Cooking starts with the Private Chef quest (unlocked in Prontera). After completing it, you can find cooking stations across six towns:

    TownRecipe
    PronteraGrape Wine, Cherry Jelly, Blueback Soup
    IzludeGreen Salad, STR Dish, Steamed Scorpion
    MorrocSupreme STR Dish, Purple Vadon Congee
    GeffenMagic Broth, VIT Dish
    AlbertaMana Chowder, Squid Tentacle Soup
    PayonFried Sweet Potato, Apple Pudding, Red Fish Hotpot

    The dishes that name a stat directly (STR Dish, VIT Dish, Supreme STR Dish) suggest the buff system grants temporary stat bonuses. Mana Chowder likely restores or boosts max mana. Magic Broth likely boosts magic-related stats.

    Cooked dishes can be sold for in-game currency. Players who want buff foods without leveling cooking themselves will buy from the market. If you want to earn in-game currency, cooking has a place. But the demand is limited compared to enhancement materials.

    For everyone else, fishing and cooking are a later-game investment. Once your enhancement pipeline is stable and you have spare gold, you can loop back and level them.

    The vitality system

    The life skill system runs on vitality points. You get a daily allocation. You also earn vitality from events:

    • Peers arena
    • Challenge activities.
    • Daily activity completions

    Run your dailies every day. The vitality from events adds up, and skipping them widens the gap between you and consistent players.

    The premium vitality gap (P2W)

    There are two shop items that grant extra vitality every day:

    • Western Herbal Tablet. Gives 460 vitality.
    • Honey King. Gives 100 vitality.

    Together, they add 560 vitality per day. These are purchasable with Star Stones, the premium diamond currency that monthly card players receive.

    Let’s do the math: 560 extra vitality per day × 30 days = 16,800 extra vitality per month. Over two months, that is 33,600 more vitality than a free-to-play player. That gap translates directly into more enhancement stones and faster gear progression.

    F2P and low-spending players: compare yourself to players with similar spending levels. Do not measure against monthly card players who get the extra vitality. Play at your own pace.

    Gold: the hidden cost

    Upgrading life skill levels costs gold. The gold consumption is high, and free-to-play players need to budget carefully. This is another reason to focus on three professions instead of spreading gold across all five.

    Source:

  • How to Properly Utilize Field Combat? Daily Budget, Leveling, and What to Farm in Ragnarok: The New World

    How to Properly Utilize Field Combat? Daily Budget, Leveling, and What to Farm in Ragnarok: The New World

    You get 3,600 field combat points every day. That budget decides how much EXP and how many items you get from hunting in the field. Kills inside the budget pay full rewards. Kills beyond it pay almost nothing.

    Most players never check this number. They burn points on the wrong monsters, then wonder why leveling stalls.

    Here’s what this guide covers: how the system works, the leveling rules, what to farm, and the daily loop that spends it.

    The field combat system table

    PoolPoints per dayWhat it does
    Monster Extermination600EXP and drop rates boosted to 10x (1000%)
    Healthy Combat3,000Full EXP and item drops from field kills
    Total field combat3,600Everything above this pays headgear materials only

    You will get the 600 monster extermination points when your daily activity hits 100. So, do your normal dailies and you will hit it without trying. These 600 points are the best farming you will do all day, because the 10x boost applies to both EXP and drops.

    The 3,000 healthy combat points are your base budget. Kills inside them pay full rewards. Kills beyond the full 3,600 drop headgear materials only. Healthy Combat does not carry over to the next day. Unused points reset at 5:00 AM, and the game returns part of what you did not use by mail.

    The reset time matters. Check your server’s stamina bar timer. It does not always match local midnight.

    Spend the 10x pool first

    Do your dailies until activity hits 100. Claim the 600 Monster Extermination points and spend them on your best farming spots before anything else.

    Keep Healthy Combat off while you do quests. Turn it on only when you are ready to farm the field because quest kills do not need the budget. Toggle it on for the farming session and you get full value instead of leaking points into mission cleanup.

    The 110% rule: how leveling actually works

    Monsters 1 to 5 levels above you give 110% experience. Same-level monsters give 100%. Anything more than a few levels below drops to almost nothing.

    A level 50 monster farmed at level 55 returns 2 EXP per kill. A level 60 monster returns 341. That’s a huge difference between the right level gap and the wrong one.

    Use the in-game monster index sorted by level. Open the Recommended Monster list before you spend points. The game flags targets with the 110% bonus active. A fast-kill 110% target beats the “ok” mobs every time.

    BracketWhat works
    1 to 20Story quests and starter zones; short side quests
    20 to 40Field zones, party farming, monster-type matchups
    40 to 60Dungeons, regional story, daily instances; the 50s need field combat discipline
    60+Weekly content, MVP parties, event quests

    The Quest Board is the other half of daily leveling. It unlocks at level 32. Refresh the board until tasks show orange quality before accepting. Orange commissions pay more EXP and Zeny per minute than white or green ones.

    Board clears also pay Magic Gloves. The gloves spin the Adventure Wheel for Kafra Blind Boxes, treasure maps, Gold Coin, and Adventure Coin. Your first three board rounds take you from 33 to roughly 36. That is when the daily field battle counts unlock.

    What to farm with your points

    Cards: the progress-bar system

    Each monster drops one specific card. A progress bar fills as you kill that monster. At 100% the card drops guaranteed, and the bar resets. That bar is the real farming loop, and field combat are the fuel.

    Green and blue cards fill fast. The Yo-yo card went from 0 to 100% in one day. Purple cards fill slowly. Archer Skeleton moves about 10% per full 3,600-point day, so plan around ten days for that card. Minorous moves about 1.5% per day.

    Related: Life Skills Guide – your daily vitality also fuels gathering, mining, and smelting. See how to spend it across all life skills.

    Spend your points on monsters whose cards your build actually uses. Do not spend them on whatever is nearby.

    Normal monsters carry the card at roughly 0.02% per kill for green and blue cards, or 0.001% for purple. Elite variants change the math completely:

    VariantCard drop rate
    Normal monster, green/blue card~0.02%
    Normal monster, purple card~0.001%
    Elite (Ringleader/Swift/Solid/Furious/Elusive)3.25% (green/blue), 1.3% (purple)

    Elites respawn every 2 minutes at random field locations. You can also summon them with Dead Branches. They have roughly 10x HP, so farm them only if you one-shot them. A one-shot elite is the fastest card farm in the game.

    Refine materials

    The full table lives in the refine materials guide. Short version: normal monsters drop Elunium and Oridecon at 0.002857%. That is a dead end. Elites drop them at 5% plus Energy Core at 20%. The level-40 MVPs Angeling and Deviling drop Elunium and Oridecon at 28.57% and Energy Core at 50%.

    Refine materials are an elite-and-MVP game, not a normal-grind game.

    Bound Zeny and steady income

    178 normal monsters drop Bound Zeny at 10%. The 40 to 55 bracket (Yoyo, Vadon, Verit, Wolf, Zenorc, and friends) pays Bound Zeny plus Element Cores while you chase cards. That is passive income that funds the rest of your plan while the card bar fills.

    Your daily routine

    PriorityActivityWhy
    #1Daily check-in + claim mailFree coins, food, event tokens, 5 seconds
    #2600 Monster Extermination points on a 110% target10x EXP and drops, the best value in the game
    #3Quest Board, refreshed to orangeBest EXP per minute outside the 10x pool
    #4Time Corridor, all daily entriesGear materials beat most field farms
    #53,000 Healthy Combat points on your card targetFull rewards, card progress
    #6Guild dailies + Cat CargoGuild Contribution, Adventure Coin, Elunium, Oridecon
    #7Paradise DanceZero-combat Paradise Coins, under a minute
    #8MVP and Mini killsRoyal gear, cards, participation loot
    #9Everything elseExploration, chests, gathering

    Time Corridor is never optional for gear. It pays Royal gear and gear materials that no field farm matches. The MVP and Mini reward counters allow roughly 3 MVP and 5 Mini rewarded kills per day. Participate even if you only touch the boss. Participation loot exists.

    The timed events that pay

    The event calendar runs on server time. These are the ones that pay farming-relevant items:

    EventSchedulePays
    Mimic ChestWed, Sat, Sun 8:00-23:00, every 30 min, lasts 20 min, party of 3-5Royal gear, Orange gear, card books, refine materials
    Bounty HuntMonday 12:00 to 5:00 next dayElunium, Oridecon, Energy Core, crystal chests
    Rift RaidWed and Sun 10:30 to 5:00 next dayRoyal accessories, Ultimate Skill fragments
    Gold HeistMon and Fri 12:00-19:30, hourlyZeny, Guild Contribution, Royal gear
    Hazy ForestThu 21:30 (15 min)Enriched Elunium, Purple Card, pet eggs
    Forgotten LandSat 12:00 through the weekendAnvil, Kafra Blind Box, EXP
    Hoppy QuizFri 21:00Starstones (champion prize = 3,280, the Magic Broom price)

    What you are actually saving for

    The game throws a lot of systems at you. Strip them away and the farming goals are four:

    1. Your weapon to +10, then +15. Safe refine means failed attempts never drop your level, so every material spent is permanent progress. Resonance Level 2 at all +10 is the community’s F2P target before chasing higher.
    2. The damage cards for your build. Weapon and accessory slots first. Archer Skeleton, Bongun, Orc Archer, Magnolia, and their class equivalents. The card progress bar makes these a deliberate ten-day project, not a lucky drop.
    3. Royal gear from Time Corridor, MVP, and Mimic Chest. Gear materials from the corridor fund upgrades; the chests and bosses drop the pieces.
    4. Refine material stockpiles. Elunium, Oridecon, and Energy Core are the bottleneck for every +10 and +15 push. Elites and MVPs are the source.

    Spend field combat points only on monsters that advance one of these four goals. That is the whole trick.

    Bottom line

    Do your dailies to unlock the 600 Monster Extermination points. Spend those on a 110% target first. Run the Quest Board at orange and Time Corridor every day. Then burn the remaining 3,000 Healthy Combat points on the monster whose card or materials your build needs.

    Elite one-shots are the fastest card farm in the game. Normal grinding for refine materials is mathematically a waste of time.

  • Hidden Quests in Ragnarok: The New World – 149 Quest Lines, Mapped, With Rewards

    Hidden Quests in Ragnarok: The New World – 149 Quest Lines, Mapped, With Rewards

    This game features 149 hidden quests that won’t show up just by following the main “red dot” markers on your map. Every quest is listed with its location map (coordinates), step-by-step instructions, and rewards.

    The hidden quests are divided into groups: the card quests, the map quests, the story/system quests that unlock observation points, the cooking ladder, and the system unlocks. Each section below lists the rewards and the last section covers what finishing all of them gets you.

    1. Free cards quest

    prontera monster cards location

    Also called Card Diety quest.There are 40 card quests with a card icon on the map. Each one pays a specific card, plus 150-200 Gold Coin and a Kafra Blind Box.

    To get the exact location in the map, refer to our maps database.

    MapQuestCard reward
    Prontera South GatePoringPoring Card
    PronteraFabreFabre Card
    PronteraThief BugThief Bug Card
    PronteraHornetHornet Card
    PronteraLunaticLunatic Card
    PronteraYoyoYoyo Card
    Prontera Sewer 1FFemale Thief BugFemale Thief Bug Card
    Prontera Sewer 2FSporeSpore Card
    Prontera–Geffen RouteAmberniteAmbernite Card
    Prontera–Geffen RouteSavage BabeSavage Bebe Card
    East PayonWorm TailWormtail Card
    PayonGreatest GeneralGreatest General Card
    PayonBigfootBigfoot Card
    Forest DepthsBeetle KingBeetle King Card
    Desert–Payon TransitionMukaMuka Card
    Desert–Payon TransitionSteel ChonchonSteel Chonchon Card
    MorrocPickyPicky Egg Card
    MorrocDropsDrops Card
    MorrocPickyPicky Card
    MorrocCondorCondor Card
    MorrocBaby Desert WolfBaby Desert Wolf Card
    MorrocGiant WhisperGiant Whisper Card
    Sograt DesertMagnoliaMagnolia Card
    Mt. MjolnirMartinMartin Card
    Mt. MjolnirDrillerDriller Card
    Mt. MjolnirMantisMantis Card
    GeffenSquirrelCoco Card
    GeffenFlying PetiteSky Petite Card
    GeffenGround PetiteGround Petite Card
    GeffenRoda FrogRoda Frog Card
    Geffen Underground B1Baphomet Jr.Baphomet Jr. Card
    Labyrinth Forest 1FGiant HonetGiant Hornet Card
    Labyrinth Forest 2FSasquatchSasquatch Card
    Orc Cave 1FGolemGolem Card
    Orc Cave 2FZenorcZenorc Card
    Abandoned Mine 1FTarouTarou Card
    Abandoned Mine 2FCrampCramp Card
    Undersea Tunnel 1FMarinaMarina Card
    Undersea Tunnel 2FVadonVadon Card
    Sunken Ship 1FPirate SkeletonPirate Skeleton Card

    2. The map quests: Get gold coins and titles

    izlude map quest

    69 map quests across the cities pay 40-60 Gold Coin each. About 19 of them also grant a unique Title.

    Titles are the same item class as the competitive event rewards (Title: Crown of the Chosen), and most of these have no other free source.

    These quests unlocks the following titles:

    • Life Photo
    • Famous Adventurer
    • Different Uses of Training Dummies
    • Forest Conductor
    • High-End Setup
    • Cupid Descends
    • The Solitary Gourmet
    • Midnight Horror
    • Don’t Sleep Let’s Party
    • Troubling Society
    • Love Triangle
    • Talkative Person
    • Start a Dispute
    • Hidden Talent
    • Watching the Sea Together
    • On the Edge
    • God of Commerce
    • Outlaw
    • Guardian of Morroc.

    City counts and level gates from the map data:

    CityQuestsLevel gatesNotable quests
    Prontera16Lv 23-40Life Photo, Forest Conductor, High-End Setup, Prontera Secret Realm
    Morroc15Lv 23-40Alternative Assassination, Outlaw, Knee Reflex, Guardian of Morroc
    Alberta14Lv 23-40Dance Battle, Symmetry, God of Commerce, Misplaced Love
    Geffen14 (+6 in Tower)Lv 23-40Cupid Descends, Wishing Well, Haunted House
    Payon13Lv 23-40The Solitary Gourmet, You Jump I Jump, Three Zen Questions
    Izlude10Lv 23-30On the Edge, Dive In, Love Triangle, Talkative Person
    Dungeons12Prontera Sewers, Orc Cave, Abandoned Mine, Undersea Tunnel, Sunken Ship, Labyrinth Forest

    3. The exploration quests: observation point unlocks

    These quests unlock the observation points. Completing an exploration quest opens the observation points that list it as a requirement.

    ChainQuests in order
    Spring chainThara Frog’s Spring → The Rumored Moonlight Flower
    Peeping Tom chainCatch the Peeping Tom → Treasure Hunt
    Romance chainRecipe for Love → Aspirational Composer → Mysterious Letter
    Morroc chainCactus Crisis, Guardian of Morroc, The Man Gazing at the Sand, The Missing Waterskin, The Terrifying Demon
    City chainsLove Letter at Sunset, Alternative Assassination, Knee Reflex, Misplaced Love, Don’t Sleep Let’s Party, A Spark Ignites, On the Edge, Symmetry, Dive In
    Agent chainArunafeltz Agent → Common Agent 6 → Common Agent 23
    Card chainCard Deity! (the card system quest)

    “A Spark Ignites” is the most common gate. More than 30 observation points across Prontera, Geffen, Morroc, Payon, Izlude, Alberta and Aldebaran require it.

    4. The cooking ladder: permanent food buffs

    The Private Chef quest in Prontera starts the cooking system. Each recipe is its own quest, and each needs the one before it:

    Grape Wine → Cherry Jelly → Blueback Soup → Fried Sweet Potato → Apple Pudding → Red Fish Hotpot → Seafood Soup → Green Salad → STR Dish → Steamed Scorpion → Purple Vadon Congee → Supreme STR Dish → Magic Broth → VIT Dish → Squid Tentacle Soup → Mana Chowder.

    Cooking stations are marked in Alberta, Geffen, Prontera and the fields. Mana Chowder needs base level 38. The payout here is permanent: STR Dish, VIT Dish and Magic Broth become craftable stat-buff consumables, the free food edge for damage and survival.

    5. The emote and action quests

    A handful of quests in Geffen Tower, Prontera and Alberta are action-based. You use an emote or interact with a spot instead of fighting. The completion instructions give it away: “Imitate the Signpost” and “Dance” are emote quests. Cheap to do, easy to miss.

    Geffen Tower: Magic Flowers, Solitary Traveler, Imitating a Smokie’s Dance, Unemployed Mage. Prontera: Imitate the Signpost, Climb the Hill, Feed the Rabbit, Close the City Gate. Alberta: Dance, Rescue the Boy.

    What completing all of this unlocks

    Finishing the quests pays off beyond the one-time rewards. The systems they open keep working:

    1. The card system. 40 quests give you 40 cards. The cards fill your Card Handbook, and spare copies feed the Card Fuse system, which is itself unlocked by a quest. Handbook progress and fused cards stay with you permanently.

    2. The system quests. Refinement, enchanting, card fuse, ultimate skills, wardrobe, pet gear and relics all open through quests. Complete Advanced Refinement and Advanced Enchanting, or the refine button stays locked no matter how much you grind. Card Fuse unlocks card fusion. Ultimate Skill unlocks your second-job capstone.

    3. Titles. About 20 quests grant a unique Title each. These are permanent nameplate items, and most have no other free source.

    4. Observation points. The exploration chains open scenic points across every city. The points themselves record no direct reward in the game data, but they are the progression gate for the Adventure system.

    5. Permanent food. The cooking ladder turns 17 quests into a permanent recipe book. STR, VIT, Magic Broth, Mana Chowder and twelve more become craftable forever after.

    6. Currency. The card quests pay around 7,000 Gold Coin in total, the map quests another 3,100, and both lines drop 40+ Kafra Blind Boxes. Gold Coin is a real shop currency, so the network alone funds several Gold Coin Shop purchases.

    Bottom line: is it worth it?

    Yes. The 40 card quests are the only guaranteed free cards, and card attributes are the biggest damage multiplier in the game.

    The system quests unlock refine, enchant, card fuse and ultimate skills, and no amount of spending replaces those.

    The titles, the roughly 10,000 Gold Coin and the Kafra Blind Boxes are free income that only costs travel time between marked map points.

    Do them in this order: system quests first, the card chain as you level through each map, then the exploration chains, then the cooking ladder. The red markers will not take you to any of these. That is the point.