Luminous Vale is a once-a-week, all-day Saturday event with three jobs to do: farm the respawning monsters, kill the Rainbow Chest Monster for a guaranteed purple card, and hit the four boss windows if you want Royal and Orange gear. It does not touch your daily combat budget, and the MVP Mount and MVP Card are on its reward list. If you want to avoid PvP, Peace Mode does that. If you want to hunt red players, Justice Mode is built for it.
When it runs
Day
Window
Notes
Saturday
08:00 to 23:59 server time
About 16 hours, every week
Luminous Vale modes
Luminous Vale has three modes you can switch between.
Mode
What it does
Peace Mode
You do not attack other players.
Justice Mode
You can attack red-named players only.
Battle Mode
You can attack any player.
Peace Mode is the safe farm: you ignore PvP and focus monsters. Justice Mode is for hunting players who have gone red. Battle Mode is the full free-for-all.
The map is free-PvP, but killing another player has penalty. Kill a player and you get flagged red. Once you are red, Justice Mode players can hunt you.
If you only want the loot, stay in Peace Mode.
What to do inside
The four boss windows
Four bosses spawn through the day at fixed times: 09:00, 12:00, 15:00, and 18:00. Team up and head to channel 1 (line 1). The party that lands the last hit gets the reward. Around each boss, secret-realm chests refresh, and anyone can pick those up.
The Rainbow Chest Monster
This is the event’s best target. It spawns at random spots around 7 times between roughly 09:00 and 22:00. Killing it drops a Rainbow Chest, and that chest guarantees one random purple card.
Rainbow Chest Monster is level 55 with 8,000,000 HP. It is Formless, Neutral element, Medium size. Its loots are the Rare Item Card Book, a purple-quality card book.
Because the spawns are random, you search the whole map for it. Do not sit on one spot.
The respawning monsters
The ordinary monsters inside Luminous Vale keep respawning, which is the steady farm. The guides call these “Vale Monsters.” They are the filler between boss windows and chest spawns.
The MVP Mount is the same one that drops from MVP kills, Endless Tower, and Time Corridor. Luminous Vale is one of the four places you can get it.
There are instances that the following items are dropped: rare appearance and costume items, high-tier materials, and a boosted accessory drop rate.
It does not cost your daily combat budget
Luminous Vale farming does not consume your daily blessing points. That budget is the 3,000 Healthy Combat points plus 600 Monster Extermination points that cap normal field farming. Luminous Vale runs outside that cap, so it is extra farming on top of your normal daily grind.
Tips
Run Peace Mode for the farm and switch to Justice or Battle only when you want to PvP.
Be on channel 1 for the boss windows at 09:00, 12:00, 15:00, and 18:00.
Search the full map for the Rainbow Chest Monster. Its spawns are random, up to about 7 times a day.
Team up for the boss windows. The boss rewards go to the last-hit party, so having more people on the target helps.
This game features 149 hidden quests that won’t show up just by following the main “red dot” markers on your map. Every quest is listed with its location map (coordinates), step-by-step instructions, and rewards.
The hidden quests are divided into groups: the card quests, the map quests, the story/system quests that unlock observation points, the cooking ladder, and the system unlocks. Each section below lists the rewards and the last section covers what finishing all of them gets you.
1. Free cards quest
Also called Card Diety quest.There are 40 card quests with a card icon on the map. Each one pays a specific card, plus 150-200 Gold Coin and a Kafra Blind Box.
To get the exact location in the map, refer to our maps database.
3. The exploration quests: observation point unlocks
These quests unlock the observation points. Completing an exploration quest opens the observation points that list it as a requirement.
Chain
Quests in order
Spring chain
Thara Frog’s Spring → The Rumored Moonlight Flower
Peeping Tom chain
Catch the Peeping Tom → Treasure Hunt
Romance chain
Recipe for Love → Aspirational Composer → Mysterious Letter
Morroc chain
Cactus Crisis, Guardian of Morroc, The Man Gazing at the Sand, The Missing Waterskin, The Terrifying Demon
City chains
Love Letter at Sunset, Alternative Assassination, Knee Reflex, Misplaced Love, Don’t Sleep Let’s Party, A Spark Ignites, On the Edge, Symmetry, Dive In
Agent chain
Arunafeltz Agent → Common Agent 6 → Common Agent 23
Card chain
Card Deity! (the card system quest)
“A Spark Ignites” is the most common gate. More than 30 observation points across Prontera, Geffen, Morroc, Payon, Izlude, Alberta and Aldebaran require it.
4. The cooking ladder: permanent food buffs
The Private Chef quest in Prontera starts the cooking system. Each recipe is its own quest, and each needs the one before it:
Grape Wine → Cherry Jelly → Blueback Soup → Fried Sweet Potato → Apple Pudding → Red Fish Hotpot → Seafood Soup → Green Salad → STR Dish → Steamed Scorpion → Purple Vadon Congee → Supreme STR Dish → Magic Broth → VIT Dish → Squid Tentacle Soup → Mana Chowder.
Cooking stations are marked in Alberta, Geffen, Prontera and the fields. Mana Chowder needs base level 38. The payout here is permanent: STR Dish, VIT Dish and Magic Broth become craftable stat-buff consumables, the free food edge for damage and survival.
5. The emote and action quests
A handful of quests in Geffen Tower, Prontera and Alberta are action-based. You use an emote or interact with a spot instead of fighting. The completion instructions give it away: “Imitate the Signpost” and “Dance” are emote quests. Cheap to do, easy to miss.
Geffen Tower: Magic Flowers, Solitary Traveler, Imitating a Smokie’s Dance, Unemployed Mage. Prontera: Imitate the Signpost, Climb the Hill, Feed the Rabbit, Close the City Gate. Alberta: Dance, Rescue the Boy.
What completing all of this unlocks
Finishing the quests pays off beyond the one-time rewards. The systems they open keep working:
1. The card system. 40 quests give you 40 cards. The cards fill your Card Handbook, and spare copies feed the Card Fuse system, which is itself unlocked by a quest. Handbook progress and fused cards stay with you permanently.
2. The system quests. Refinement, enchanting, card fuse, ultimate skills, wardrobe, pet gear and relics all open through quests. Complete Advanced Refinement and Advanced Enchanting, or the refine button stays locked no matter how much you grind. Card Fuse unlocks card fusion. Ultimate Skill unlocks your second-job capstone.
3. Titles. About 20 quests grant a unique Title each. These are permanent nameplate items, and most have no other free source.
4. Observation points. The exploration chains open scenic points across every city. The points themselves record no direct reward in the game data, but they are the progression gate for the Adventure system.
5. Permanent food. The cooking ladder turns 17 quests into a permanent recipe book. STR, VIT, Magic Broth, Mana Chowder and twelve more become craftable forever after.
6. Currency. The card quests pay around 7,000 Gold Coin in total, the map quests another 3,100, and both lines drop 40+ Kafra Blind Boxes. Gold Coin is a real shop currency, so the network alone funds several Gold Coin Shop purchases.
Bottom line: is it worth it?
Yes. The 40 card quests are the only guaranteed free cards, and card attributes are the biggest damage multiplier in the game.
The system quests unlock refine, enchant, card fuse and ultimate skills, and no amount of spending replaces those.
The titles, the roughly 10,000 Gold Coin and the Kafra Blind Boxes are free income that only costs travel time between marked map points.
Do them in this order: system quests first, the card chain as you level through each map, then the exploration chains, then the cooking ladder. The red markers will not take you to any of these. That is the point.